Search Issue Tracker
Fixed
Fixed in 2021.3.33f1, 2022.3.14f1, 2023.1.20f1, 2023.2.0b17, 2023.3.0a11
Votes
0
Found in
2021.3.27f1
2022.3.2f1
2023.1.0f1
2023.2.0a20
Issue ID
UUM-40715
Regression
No
When multi-editing GameObjects with Seriliazed Enum fields, changes are not reflected if the the last selected GameObject in the Hierarchy has a different value
Steps to reproduce:
1. Open the attached user's project "MultiSelectIssue.zip"
2. Open "Scenes/SampleScene.unity"
3. Select both Enum1 and Enum2 GameObjects in the Hierarchy
4. Try to set the "Fruit" property in the Inspector to "Banana." It will not work, because the second GameObject's Fruit property is already "Banana."
5. Observe that setting the "Fruit" property to "Apple" or "Cherry" does change both objects as intended
6. Repeat with multi-selecting "Popup1" and "Popup2" to observe the issue occurring with custom Property Drawers
Expected results: When Multi-editing GameObjects with Seriliazed Enum fields changes are reflected if the the last selected GameObject in the Hierarchy has a different value
Actual results: When Multi-editing GameObjects with Seriliazed Enum fields, changes are not reflected if the the last selected GameObject in the Hierarchy has a different value
Reproducible on: 2021.3.27f1, 2022.3.2f1, 2023.1.1f1, 2023.2.0a20
Tested environment: windows 10
Notes:
-This issue occurs whether using Unity's default enum property drawer, or using EditorGUI.Popup to create a custom
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
unity_03BA514BAC145D0E9AB3
Dec 26, 2023 14:47
Still happen in 2023.2.3f1