Search Issue Tracker
Fixed in 2019.1.X
Votes
15
Found in
2018.2.11f1
Issue ID
1089467
Regression
No
Coroutine can't be stopped via StopCoroutine() if it has 3 or more nested yield return coroutines
How to reproduce:
1. Open user-submitted project (New Unity Project)
2. Open the 'scene' scene
3. Enter Play Mode
Expected result: both cubes stop rotating after a second
Actual result: only the cube on the left stops rotating after a second
Reproducible with: 2017.4.13f1, 2018.1.9f2, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment