Search Issue Tracker
Fixed in 2019.1.X
Votes
15
Found in
2018.2.11f1
Issue ID
1089467
Regression
No
Coroutine can't be stopped via StopCoroutine() if it has 3 or more nested yield return coroutines
How to reproduce:
1. Open user-submitted project (New Unity Project)
2. Open the 'scene' scene
3. Enter Play Mode
Expected result: both cubes stop rotating after a second
Actual result: only the cube on the left stops rotating after a second
Reproducible with: 2017.4.13f1, 2018.1.9f2, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect initial target position when the Skinning Editor's "Depth" parameter is adjusted on a bone which is set as the "Effector" parameter on the "Limb Solver 2D" Component
- The order of activation for Water Deformers and Foam Generators will cause water artefacts in the Player
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play mode on a specific project
- [Linux] Crash on 'PPtr<RuntimeAnimatorController>::operator RuntimeAnimatorController*() const' when saving a new animation file
- Crash on CachedWriter::Write when building a specific project with a default runtime TSS
Add comment