Search Issue Tracker
Fixed in 2019.1.X
Votes
15
Found in
2018.2.11f1
Issue ID
1089467
Regression
No
Coroutine can't be stopped via StopCoroutine() if it has 3 or more nested yield return coroutines
How to reproduce:
1. Open user-submitted project (New Unity Project)
2. Open the 'scene' scene
3. Enter Play Mode
Expected result: both cubes stop rotating after a second
Actual result: only the cube on the left stops rotating after a second
Reproducible with: 2017.4.13f1, 2018.1.9f2, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment