Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.6.0f3
Issue ID
901468
Regression
No
Standalone build crashes in SkinnedMeshRenderer::RendererBecameVisible
To reproduce:
1. Open the project, attached by tester
2. Build and run standalone
3. Select new game
4. Press '~' and then press g 7 times
5. Go left until crash (hold Space to jump)
Expected: game shouldn't crash at all when particular game object becomes visible in the scene
Actual: game crashes when the SkinnedMeshRenderer becomes visible in the scene
Reproduced in 5.6.0b11, 5.6.0f1, 5.6.0f2, 5.6.0f3
Could not reproduce in 2017.1, because some scripts in the project cannot be modified by API updater nor by hand.
Could not test for regression, because there is no easy way to recreate a project and Unity does not support backward compatibility
Fixed in 2017.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment