Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1333690
Regression
No
"Wireframe" and "Shaded Wireframe" Scene View shading modes don't work with DX12 shaders compiled with the DXC backend
1. Open a project and make sure the graphics API is set to DX12
2. Create a new "Unlit" shader asset and add '#pragma use_dxc' to the CGPROGRAM section
3. Create a new material asset and add the created shader to it
4. Create a new Sphere object in the Hierarchy and set its material to the one created in step 3.
5. Set the Scene View shading mode to "Wireframe" or "Shaded Wireframe"
Expected result: The sphere has a black wireframe drawn (as would be visible if the '#pragma use_dxc' line were commented out)
Actual result: no wireframe is drawn for the sphere
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a19