Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1333690
Regression
No
"Wireframe" and "Shaded Wireframe" Scene View shading modes don't work with DX12 shaders compiled with the DXC backend
1. Open a project and make sure the graphics API is set to DX12
2. Create a new "Unlit" shader asset and add '#pragma use_dxc' to the CGPROGRAM section
3. Create a new material asset and add the created shader to it
4. Create a new Sphere object in the Hierarchy and set its material to the one created in step 3.
5. Set the Scene View shading mode to "Wireframe" or "Shaded Wireframe"
Expected result: The sphere has a black wireframe drawn (as would be visible if the '#pragma use_dxc' line were commented out)
Actual result: no wireframe is drawn for the sphere
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a19