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Fixed in 2021.2.X



Found in

Issue ID




"Wireframe" and "Shaded Wireframe" Scene View shading modes don't work with DX12 shaders compiled with the DXC backend

Quality of Life


1. Open a project and make sure the graphics API is set to DX12
2. Create a new "Unlit" shader asset and add '#pragma use_dxc' to the CGPROGRAM section
3. Create a new material asset and add the created shader to it
4. Create a new Sphere object in the Hierarchy and set its material to the one created in step 3.
5. Set the Scene View shading mode to "Wireframe" or "Shaded Wireframe"

Expected result: The sphere has a black wireframe drawn (as would be visible if the '#pragma use_dxc' line were commented out)

Actual result: no wireframe is drawn for the sphere

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0a19

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