Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a1
Issue ID
1333668
Regression
Yes
Mouse cursor flickering when hovering over editor window edges on Windows platform
Reproduction steps:
1. Create a new project
2. Select View Tool in the top toolbar (Hand icon)
3. Hover mouse cursor over editor Scene window/tab edges
Alternate reproduction steps:
1. Create a new project
2. Create a Material asset in Project Window
3. Click and drag the Material asset over any editor window/tab edges
Expected result: The mouse pointer shouldn't change
Actual result: The mouse pointer flickers and changes between current and "resize" cursors
Reproducible with: 2021.2.0a1, 2021.2.0a16
Not reproducible with: 2019.4.26f1, 2020.3.7f1, 2021.1.6f1
Note: Only reproducible on Windows, not reproducible on Mac OS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
Add comment