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UIBuilder: Edit setup is corrupted when malformed UXML is loaded
Jira Issue: https://jira.unity3d.com/browse/UIT-1281 Read more
.NET HttpClient class is 2-3 times slower than TcpClient when uploading ...
Reproduction steps: 1. Open the lined "UploadSpeedTestProject" 2. Open Task Manager, sort by Network usage 3. Edit Line 19 of Upload... Read more
Static Dropdown list placement doesn't align with the Inspector
Reproduction steps: 1. Create a new empty Project 2. Select a GameObject in the Hierarchy 3. Press the Static Dropdown in the Inspec... Read more
[Shader Graph][URP] UniversalUnlitSubTarget does not have a DepthNormalO...
How to reproduce: 1. Open the user attached project 2. Open SamplScene 3. Enter Play mode 4. Observe the Cube which is using the Sha... Read more
Vector4 field of an animated Material is not tinted blue or red when in ...
How to reproduce: 1. Open the attached project "AnimatedVector4.zip" 2. Open Scene 3. Click on AnimatedMaterial in the Scene Hierarc... Read more
Elements in the deepest level disappear when editing list size while usi...
How to reproduce: 1. Open the attached project "bug3.zip" 2. Select "GameObject" GameObjects in the Hierarchy 3. In Inspector, expan... Read more
Rect Transform track references don't get removed from the .prefab file ...
How to reproduce: 1. Open the user's attached project 2. Open the 'Director Prefab.prefab' file in a text editor 3. Observe the entr... Read more
Prefab is added to the opened scene whenever you RMB->Create->Prefab in ...
Prefab is added to the opened scene whenever you RMB->Create->Prefab in a folder with too long path How can we reproduce it using t... Read more
Animations will not work and opening the Animator will cause a crash whe...
How to reproduce: 1. Add Unity Standard Assets from the Asset Store to your assets 2. Open the attached project "Animation Clip Load... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection