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Fixed

Fixed in 6000.0.3f1

Votes

0

Found in

2023.2.19f1

6000.0.0b15

Issue ID

UUM-70750

Regression

Yes

A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated

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Reproduction steps:
1. Open the attached "ReproProj" project
2. Open "Assets/Scenes/SampleScene" scene
3. In the Hierarchy window, expand the "Prefab" Prefab to see its children
4. Deactivate the "Prefab" Prefab
5. Observe the Hierarchy window

Expected results: The Prefab's name color changes from blue to transparent blue
Actual results: The Prefab name's text color changes from blue to white

Reproducible with: 2023.2.13f1, 2023.2.19f1, 2023.3.0b10, 6000.0.0b15
Not reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.12f1, 2023.3.0b9

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

Note: Unselecting the deactivated GameObject by clicking somewhere in the Hierarchy window returns the name color to transparent blue

  1. Resolution Note (fix version 6000.0.3f1):

    Fixed issue with disabled prefab color in the hierarchy view

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