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Under Consideration for 2023.2.X
Votes
0
Found in
2023.2.19f1
6000.0.0b15
Issue ID
UUM-70750
Regression
Yes
A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
Reproduction steps:
1. Open the attached "ReproProj" project
2. Open "Assets/Scenes/SampleScene" scene
3. In the Hierarchy window, expand the "Prefab" Prefab to see its children
4. Deactivate the "Prefab" Prefab
5. Observe the Hierarchy window
Expected results: The Prefab's name color changes from blue to transparent blue
Actual results: The Prefab name's text color changes from blue to white
Reproducible with: 2023.2.13f1, 2023.2.19f1, 2023.3.0b10, 6000.0.0b15
Not reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.12f1, 2023.3.0b9
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Note: Unselecting the deactivated GameObject by clicking somewhere in the Hierarchy window returns the name color to transparent blue
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Peter77
Apr 27, 2024 08:35
Related forum thread:
https://forum.unity.com/threads/in-73109-prefabs-in-hierarchy-get-wrong-text-color-when-deactivated.1575520/