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Fixed in 2022.3.50f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.0a1, 6000.2.X, 6000.3.X, 7000.0.0a1, future release
Votes
0
Found in
2022.3.27f1
2023.2.20f1
6000.0.0f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-70751
Regression
No
[HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
How to reproduce:
1. Open the “CameraTAAIssue“ project
2. Open the “Assets/Volumetrics/Volumetrics.unity” scene
3. Make sure that Game view is opened
4. In the Project window locate and select the “Assets/2HDRPMediumQuality !.asset” HD Render Pipeline Asset
5. In the Inspector window under the “Rendering” section locate the “Forced Percentage Screen” field
6. Gradually decrease the “Forced Percentage Screen” field and observe the Game view
Expected result: The Game view does not flicker
Actual result: The Game view’s background starts flickering with a black color
Reproduced with: 2022.3.27f1, 2023.2.20f1, 6000.0.0f1
Could not test with: 2021.3.38f1 (Editor is constantly refreshing and fields cannot be changed)
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: No other environment tested
Notes:
1. A video of the issue is provided in the internal comments
2. Not reproducible when the “Main Camera” GameObject “Camera” Component’s “Post Anti-aliasing” is set to “FXAA” or “SMAA”
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Resolution Note (fix version 6000.3):
Fix has been already landed in 6000.0 stream
Resolution Note (fix version 6000.2):
Has been already fixed in 6000.0 stream
Resolution Note (fix version 6000.1.0a1):
Has been fixed in 6000.0 stream already