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Duplicate
Votes
0
Found in
2020.3
2020.3.4f1
2021.1
2021.2
Issue ID
1331099
Regression
No
Crash on Rigidbody_Get_Custom_PropMass when ArticulationBody collides with RigidBody
How to reproduce:
1. Open the attached project from "case1331099.zip"
2. Open Scene "Main"
3. Enter Play Mode
4. Select object "LeftHand" under "VRPlayer" in Hierarchy and move it so it collides with object "Cube_Fractured"
5. Observe crash
Reproducible with: 2020.3.7f1, 2021.1.6f1, 2021.2.0a16
Couldn't test with: 2018.4.34f1, 2019.4.26f1 (Code not implemented)
First lines of stacktrace:
0x00007ff63488fec9 (Unity) Rigidbody_Get_Custom_PropMass
0x000001d335bdb3b3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rigidbody:get_mass (UnityEngine.Rigidbody)
0x000001d335b6766b (Mono JIT Code) [FractureObject.cs:190] FractureObject:OnCollisionEnter (UnityEngine.Collision)
0x000001d335b4e59b (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x00007ff86f42e640 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
0x00007ff86f3b2ad2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
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This is a duplicate of issue #1320314