Search Issue Tracker
Fixed
Fixed in 2022.2.14f1
Votes
0
Found in
2022.2.13f1
Issue ID
UUM-36625
Regression
No
[Android] Build fails with an error "Failed to find entry-points" when using Vivox package
How to reproduce:
1. Open the "IN_33367" project
2. Press File -> Build Settings
3. Make sure the Android Platform is selected
4. Press the "Build" button
Expected result: project builds successfully
Actual result: build fails with an error "Failed to find entry-points: UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"
Reproducible with: 2022.2.13f1
Not reproducible with: 2022.2.20f1, 2023.1.0b17, 2023.2.0a16
Couldn't test with: 2020.3.48f1, 2021.3.25f1 (due to errors in the Console)
Fixed in: 2022.2.14f1
Notes:
- Not reproducible on WebGL and Windows Standalone Platforms
- Not reproducible without the Vivox package
Full error:
”Library\Bee\artifacts\Android\AsyncPluginsFromLinker: Failed to find entry-points:
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)”
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
johanhelsing_attensi
Sep 06, 2023 05:09
Also seeing this in Unity 2022.3.7f1
Eugene_Hip_Hop
Aug 13, 2023 11:09
I have the same problem in Unity version 2022.3.7f1! 😭 How to use or how to solve the problem?