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Lightmap Static flag instead of Contribute GI in editor static flags
Reproduction steps: 1. Create an empty project 2. Create a Cube and select it 3. Press the dropdown arrow near "Static" in the Inspe... Read more
Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents
How to reproduce: 1. Open the project from edit "NavMeshAgentCrash.zip" 2. Open Scene "SceneThatCrashes" 3. Navigate "File" > "Build... Read more
UnityEditor.SelectionMode is missing Flags attribute
How to reproduce: 1. Open the attached user's project ("SelectionModeMissingFlagsAttribute.zip") 2. Open "SampleEditorScript.cs" 3. ... Read more
Errors on Enabling/Disabling "Is Kinematic" if convex is unchecked on a ...
Steps To Reproduce: 1. create a new project 2. Hierarchy > Create> 3D> Plane 3. Plane> Inspector > Add Component > Rigidbody 4. Che... Read more
Compute shaders writing Buffer/RWBuffer types work as not intended on AM...
How to reproduce: 1. Open the user's attached project("CSBugRepro.zip") 2. Load "SampleScene" 3. Enter Play mode Expected results: ... Read more
Asset Store tools do not work in 2020.2 Unity version
How to reproduce: 1. Create and open a new project 2. Download and import Asset Store Tools from the Package Manager 3. Click on the... Read more
[Packman] packages-lock.json file is overwritten when resolving packages
How to reproduce: 1. Create and open a new project 2. Open the Packages folder and observe the Date Modified value of the packages-l... Read more
[Node] Sign operator with input 0 returns 1 if the type is set to float.
Repro steps: 1. Add a Sign operator (defaults to float, 0) 2. Drag out a float node to preview the result 3. Observe the result is 1... Read more
Paint Holes Undo Action will corrupt Terrain Objects
If a user completes two paint holes actions on a Terrain object then hits ctrl-z to Undo. Then it will corrupt the Terrain Object an... Read more
[iOS] [AR Foundation] Video and Audio get out of sync over time
Reproduction steps: 1. Open the project in "MWE.zip" 2. Open SampleScene and build for iOS 3. Deploy the project to an iOS device 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects