Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.4
2020.1
2020.1.3f1
2020.2
2021.1
2021.2
Issue ID
1298588
Regression
No
Compute shaders writing Buffer/RWBuffer types work as not intended on AMD GPUs
How to reproduce:
1. Open the user's attached project("CSBugRepro.zip")
2. Load "SampleScene"
3. Enter Play mode
Expected results: The pattern in the Game View is colored both on AMD and Nvidia GPUs
Actual results: The pattern in the Game View is monochrome on AMD GPUs
Reproducible with: 2019.4.16f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0a10, 2021.2.0a1
Note: Does not reproduce when using Structured Buffers
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree trees remain static with WindZone when Vulkan or OpenGLES3 is used
- ARAnchor.pending never resolves when adding an anchor via TryAddAnchorAsync in Editor Play Mode with XR Simulation
- IAP Project Settings use inconsistent error message
- Warning in the Project Settings "In-App Purchases" is not consistent with the Editor design
- Crash on SoundChannelInstance::setDelay when loading an AssetBundle containing a Timeline with an AudioClip at Scene startup
Resolution Note (2021.2.X):
We don't have an API for creating plain Buffers. You can work around this by using StructuredBuffers.