Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a2
2021.1.0a9
Issue ID
1298221
Regression
Yes
Lightmap Static flag instead of Contribute GI in editor static flags
Reproduction steps:
1. Create an empty project
2. Create a Cube and select it
3. Press the dropdown arrow near "Static" in the Inspector
Expected result: There's a "Contribute GL" option
Actual result: There's a "Lightmap Static" option
Reproducible with: 2021.1.0a2, 2021.1.0a10
Not reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a4
Resolution Note (fix version 2021.1):
Fixed in 2021.1.2f1