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[GPUPLM] PLM Device selection only works after a bake on Tiger Lake Laptop
In order to bake with GPU LM on Tiger Lake laptop you have to select GPU PLM more than once and press bake before it uses the GPU PLM. Read more
Modal Window will be completely blank when calling EditorWindow.ShowModa...
How to reproduce: 1. Open the attached project 2. Click Test/Open Main Window 3. Click on the three dots next to the maximize button... Read more
CreateInspectorGUI gets called twice when a custom Inspector is used for...
How to reproduce: 1. Open the user's attached project 2. In the Project window select the 'MyScriptableObjectInstance' Asset 3. Obse... Read more
[macOS] "build is damaged and cannot be opened" error when downloading U...
Reproduction steps: 1. Create a new project 2. Build for Mac 3. Upload build online to Google Drive 4. Download the build (Google Dr... Read more
[Editor] List for GameObject 3D object, Light and UI are empty on the ri...
List for GameObject 3D object, Light and UI are empty on the right-click scene menu Steps to Repro: 1. Create a new Project 2. Righ... Read more
[HDRP] Memory Leak in idle Player when using HDRP
Reproduction steps: 1. Create a new HDRP Project 2. Build the game 3. Open the Built game 4. Wait Expected result: The memory usage... Read more
[Profiler][Linux] Multiple errors thrown on dragging the "Profiler" window
On dragging the "Profiler" window editor throws Multiple errors, refer to the attached video. Steps to Repro: 1. Create a new proje... Read more
The Physics package is not on the list of Universal RP dependencies list
How to reproduce: 1. Create a new Universal RP project 2. Open the Package Manager Settings (Edit->Project Settings...->Package Mana... Read more
[Editor] Icons and property label boxes overlap on Editor windows when t...
Icons and property label boxes overlap on shrinking Inspector, Version Control settings, Visual Scripting Preferences, Test Runner, ... Read more
Expanding the SignalReceiver Events in Debug mode Inspector will throw A...
How to reproduce: 1. Open the attached project 2. Select Box in the Scene Hierarchy 3. Set the Inspector to Debug Mode 4. Expand the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System