Search Issue Tracker
Fixed
Fixed in 1.21.8
Votes
0
Found in [Package]
1.21.2
Issue ID
ADDR-3366
Regression
No
Scriptable Object Subclasses Element Addressable asset is empty, while Subasset is populated when using AddressableAssets Scriptable Object
Reproduction steps:
1. Open the attached “AssetReferenceDrawerBug” project
2. Select the “Assets/New Repro.asset” Scriptable Object
3. In the Inspector window click the Subclasses and “Element 0” dropdown arrows
4. Observe the “Element 0” Sprite Addressable Asset and Subasset
Expected result: Sprite Addressable Asset and Subasset both are populated
Actual result: Subasset is populated while Addressable Asset is empty
Reproducible with: 1.20.5, 1.21.1, 1.21.2 (2020.3.47f1, 2021.3.24f1)
Not reproducible with: 1.21.3 (2020.3.47f1, 2021.3.24f1), 1.21.10 (2022.2.17f1, 2023.1.0b14, 2023.2.0a13)
Fixed in: 1.21.3
Reproducible on: macOS Ventura 13.2.1 (M1 Max)
Note: Couldn't change package versions below 1.20.5, version stays stuck to 1.20.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane
Resolution Note (fix version 1.21.8):
Fixed in 1.21.3 by an unknown PR