Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.20f1, 2023.1.4f1, 2023.2.0a19
Votes
0
Found in
2020.3.47f1
2021.3.23f1
2022.2.16f1
2023.1.0b14
2023.2.0a11
2023.3.0a3
Issue ID
UUM-34725
Regression
No
[Android] FrameBufferFetch renders UI Vertex Color incorrectly
How to reproduce:
1. Open the attached “IN-36566” project
2. Open the “SampleScene” and observe the UI in the Game View
3. Build the project
4. Connect the device to the machine
5. Install and launch the .apk to the device
6. After the splash screen observe the Scene
Expected result: The UI button is the same color as in the Game View
Actual result: The UI button is white and sometimes has a glitched texture
Reproducible with: 2020.3.47f1 (glitched texture), 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a11 (glitched texture)
Built on: macOS 13.2 (Intel)
Reproducible on devices:
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment