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Fixed

Fixed in 2021.3.35f1, 2022.3.20f1, 2023.1.4f1, 2023.2.0a19

Votes

0

Found in

2020.3.47f1

2021.3.23f1

2022.2.16f1

2023.1.0b14

2023.2.0a11

2023.3.0a3

Issue ID

UUM-34725

Regression

No

[Android] FrameBufferFetch renders UI Vertex Color incorrectly

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How to reproduce:
1. Open the attached “IN-36566” project
2. Open the “SampleScene” and observe the UI in the Game View
3. Build the project
4. Connect the device to the machine
5. Install and launch the .apk to the device
6. After the splash screen observe the Scene

Expected result: The UI button is the same color as in the Game View
Actual result: The UI button is white and sometimes has a glitched texture

Reproducible with: 2020.3.47f1 (glitched texture), 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a11 (glitched texture)

Built on: macOS 13.2 (Intel)

Reproducible on devices:
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650

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