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In Progress

Fixed in 2023.1.4f1, 2023.2.0a19

Fix In Review for 2021.3.X, 2022.3.X



Found in







Issue ID




[Android] FrameBufferFetch renders UI Vertex Color incorrectly



How to reproduce:
1. Open the attached “IN-36566” project
2. Open the “SampleScene” and observe the UI in the Game View
3. Build the project
4. Connect the device to the machine
5. Install and launch the .apk to the device
6. After the splash screen observe the Scene

Expected result: The UI button is the same color as in the Game View
Actual result: The UI button is white and sometimes has a glitched texture

Reproducible with: 2020.3.47f1 (glitched texture), 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a11 (glitched texture)

Built on: macOS 13.2 (Intel)

Reproducible on devices:
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650

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