Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b7
Votes
1
Found in
2021.3.23f1
2022.2.16f1
2023.1.0b14
2023.2.0a13
2023.3.0a3
Issue ID
UUM-34635
Regression
No
Can't change reference type when Prefab Variant overrides managed reference data
Reproduction steps:
1. Open the attached project “BugReport“
2. Open the “Original“ Prefab
3. In the context menu of “My Component“ select “Set My Data B“
4. Save the Prefab
Expected result: Prefab is saved without errors
Actual result: The following error is displayed in the console: Trying to update the managed reference registry with invalid propertyPath(likely caused by a missing reference instance)'managedReferences[7969003593365454855].intValue', with value '6'
Reproduced with: 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a13, 2023.3.0.a16
Couldn’t test with: 2020.3.47f1 (The list of [SerializeReference] objects being deserialized is from a more recent version of Unity)
Reproduced on: macOS 13.0.2 (Intel), Windows 10 (user reported)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment