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0
votes
Active

Crash on UnpackPrefabInstanceRecursive when entering Play mode in a Scen...

Scene Management

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May 23, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2019.4, 2020.1, 2020.2

Reproduction steps: 1. Open the project attached by the user 2. Open "SampleScene" 3. Enter Play mode Reproducible with: 2018.4.23f... Read more

2
votes
Fixed

Current scene is not dirtied, other scenes are not updated when rearrang...

2D

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May 29, 2020

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Version/s: 2018.4, 2019.3.7f1, 2020.2

Reproduction steps: 1. Open attached project "SortingLayerUpdate.zip" and create a new scene 2. In Project window, select "Prefab" 3... Read more

4
votes
Fixed

A fabric with a Cloth component bounces up and down when the project has...

Cloth

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May 30, 2020

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Version/s: 2019.2.0a7, 2019.3, 2019.3.15f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open the attached "1251897 repro" project 2. Open the "SampleScene" from the Assets folder 3. Enter Play Mode ... Read more

0
votes
Won't Fix

Machine lags when instancing properties are absent from the MaterialProp...

Graphics - LowLevel

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Jun 02, 2020

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Version/s: 2017.4, 2019.3.16f1, 2020.2

How to reproduce: 1. Download attached "case_1115627-instancingCrash.zip" project and open in Unity 2. Open the "SampleScene" Scene ... Read more

0
votes
Active

Assertion failed on expression: 'rs->textureID == realRS->textureID'

Graphics Device Backends

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Jun 03, 2020

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Version/s: 2020.2.0a14

This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's anno... Read more

0
votes
Fix In Review

[Stats Window] URP Shadow casters count differs from Built-In RP shadow ...

Package

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Jun 02, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a13

How to reproduce: 1. Download the attached "case_1088730-ShadowCascadeCulling.zip" project and open in Unity 2. Open "SampleScene" s... Read more

0
votes
Active

Freeze when importing a specific FBX file

Asset Importers

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Jun 03, 2020

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Version/s: 2018.4, 2019.3.14f1, 2019.4, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project 2. in the Project window, click on MSL_clean_NoStringblend.fbx Expected result:... Read more

0
votes
Fixed

Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...

Graphics - General

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Jun 03, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.1.0b10, 2020.1.0b11, 2020.2.0a12

Reproduction steps: 1. Open attached project "SetUv.zip" and scene "SampleScene" 2. In Hierarchy window, select GameObject 3. In Ins... Read more

1
votes
By Design

Sprites reference both the original Sprite assets and Sprite Atlas resul...

2D

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Jun 03, 2020

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Version/s: 2020.1.0a16, 2020.2.0a13

Steps to reproduce: 1. Play the attached "TestFor1071494.zip" project's SampleScene 2. In the Profiler window go to Memory view in D... Read more

0
votes
Fixed

Closing a Modal window using the Close method results in a NullReference...

UI Toolkit

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May 28, 2020

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Version/s: 2019.3.9f1, 2019.3.12f1

How to reproduce: 1. Create a new Unity project 2. Import the user-attached script(EditorWindowTest1.cs) 3. In the Menu bar, select ... Read more

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