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[Nodes] Collapsing a node with sub-inputs/outputs (i.e. Vector3) shows t...
Repro steps: 1. Create a Vector3 inline operator 2. Expand either the input or output slots 3. Collapse the node 4. Drag a noodle ou... Read more
Input.GetTouch() is not detected on non-Primary Displays
Touch class, returned by Input.GetTouch() doesn't return touches performed on non-primary display (Windows > Settings > System > Dis... Read more
Opening a project for the second+ time makes importing hang on some pack...
Reproduction steps: 1. Create a New Project 2. Exit Editor 3. Open the Project again 4. Notice it's loading for a very long time/ind... Read more
Import Settings Platform Specific overrides are not updated in the Inspe...
Reproduction steps: 1. Open user attached project "UnityBugTest2" 2. In the Project window, select "sprite2" 3. In the Inspector, c... Read more
[AddressableAssets] [Preset] Reset functionality is not working on Prese...
Reset functionality is not working on Preset of AddressableAssetSettings Steps to Reproduce: 1. Create a new Project 2. Open Windo... Read more
[IL2CPP] GetOpenFileName returns an empty string in player build
To reproduce: 1) Open the attached project and scene 2) Make sure it is: a) Set to be "Development Build" b) Set to be IL2CPP 3) Bui... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce: 1. Open the attached "Repro1190930.zip" project 2. Double click on "New Animator Controller" Animation Controller ... Read more
[Animation] "AnimationUtility.SetEditorCurve" has poor performance
Reproduction steps: 1. Open "1194610" project 2. Select "CopyClipScriptableObject" in the Project Window 3. Open the Profiler and st... Read more
UnityEvent's type from a derived class is not displayed in the inspector
Steps to reproduce: 1. Open the project attached by the user ("2018.4.8f1_toMigrate.zip") 2. Open "SampleScene" 3. Click on the "Mai... Read more
[TMP] Setting the 'Overflow' setting to 'Truncate' for long lines of tex...
How to reproduce: 1. Open user-submitted project (TextMeshProCrash2) 2. In SampleScene Hierarchy window select the Canvas/Text (TMP)... Read more
All about bugs
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