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Fixed

Fixed in 2021.3.29f1, 2022.3.5f1, 2023.1.2f1, 2023.2.0b10

Votes

0

Found in

2021.3.24f1

2022.2.17f1

2023.1.0b14

2023.2.0a12

2023.2.0a16

2023.3.0a1

Issue ID

UUM-34189

Regression

No

Baked light doesn't fit the Shadow Atlas when the Shadow Update Mode is set to "On Enable"

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Reproduction steps:
1. Open the attached “UnityBugBakedCachedShadows.zip“ project
2. Open the “Assets/OutdoorsScene.unity” Scene
3. Open the Light Explorer window (Window > Rendering > Light Explorer)
4. Scroll right and observe the “Shadows Fit Atlas” column
5. Change the Shadows Update Mode from “On Enable” to “Every Frame” on “Spot Light Mixed” GameObject
6. Observe the “Shadows Fit Atlas” column

Expected result: The “Spot Light Mixed” GameObject’s Shadows always fit in the Atlas and be visible in the Game View
Actual result: The “Spot Light Mixed” GameObject’s Shadows only fit the Atlas and are visible in the Game View when Shadows Update Mode is set to “Every Frame”

Reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a10
Fixed in: 2023.2.0a11

Reproducible on: Windows 10 Pro (22H2)

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