Search Issue Tracker
Fixed
Fixed in 2021.3.29f1, 2022.3.5f1, 2023.1.2f1, 2023.2.0b10
Votes
0
Found in
2021.3.24f1
2022.2.17f1
2023.1.0b14
2023.2.0a12
2023.2.0a16
2023.3.0a1
Issue ID
UUM-34189
Regression
No
Baked light doesn't fit the Shadow Atlas when the Shadow Update Mode is set to "On Enable"
Reproduction steps:
1. Open the attached “UnityBugBakedCachedShadows.zip“ project
2. Open the “Assets/OutdoorsScene.unity” Scene
3. Open the Light Explorer window (Window > Rendering > Light Explorer)
4. Scroll right and observe the “Shadows Fit Atlas” column
5. Change the Shadows Update Mode from “On Enable” to “Every Frame” on “Spot Light Mixed” GameObject
6. Observe the “Shadows Fit Atlas” column
Expected result: The “Spot Light Mixed” GameObject’s Shadows always fit in the Atlas and be visible in the Game View
Actual result: The “Spot Light Mixed” GameObject’s Shadows only fit the Atlas and are visible in the Game View when Shadows Update Mode is set to “Every Frame”
Reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a10
Fixed in: 2023.2.0a11
Reproducible on: Windows 10 Pro (22H2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment