Search Issue Tracker
[Android][ShaderGraph] Shader is not rendered on Android when it has nor...
Steps to reproduce: 1. Open the attached project "Case_1322517.zip" 2. Build it for Android 3. Launch the app Expected results: A p... Read more
Script components disappear from a prefab's Inspector window when recomp...
Reproduction steps: 1. Open the user's attached project "PrefabsHello.zip" 2. In the Project window select "PrefabA" prefab 3. Notic... Read more
Performance regression when baking light probes with a light cookie in t...
Introduced by https://ono.unity3d.com/unity/unity/pull-request/99050/_/lighting/plm/lightcookies OpenCLCommonBuffers::PrepareLightC... Read more
[iOS] Unable to combine the last input character in Text Input Field whe...
Reproduction steps: 1. Download and open the attached "TestInputField.zip" project 2. Build and deploy the project to iOS 3. Type in... Read more
Crash on Terrain::UpdateSplatMaterials when removing Universal RP packag...
How to reproduce: 1. Open the attached project from "URPpackageCrash.zip" 2. Open scene "PolarScene" 3. Using Package Manager, remov... Read more
Unity crashed when importing .skp file
Reproduction steps: 1. Open the attached "1322308skpCrash.zip" project 2. Go to Assets => Import New Asset... and select the "132230... Read more
Node drop-down opens at a different location on-screen than the Node is ...
How to reproduce: 1. Create a new project 2. In the Project window, click the right mouse button > Create > Bolt / Visual Scripting ... Read more
[iOS] The result of Shader ceil differs between devices
Reproduction steps: 1. Download and open the attached "Issue2021" project 2. Deploy and build the project to iOS 3. Observe the devi... Read more
[VFX] Too many GPU Event leads to compilation error
After link of 6 gpu event to the same system observe the error `syntax error: unexpected token 'if' at kernel CSMain` Read more
Texture Importer Max Size for Standalone build is not correctly overridden
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select TooBigTexture asset and observe that Max Si... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen