Search Issue Tracker
[TransformTool] Shift rotate always reset the rotation value when used
1. Open a new scene2. Create a cube3. Activate the Transform Tool4. Hold Shift and rotate the cube ResultWhen initiating the rotatio... Read more
[PopupWindow] Input actions propagate on the calling window underneath a...
How to reproduce:1. Open "Popup bug.zip" project2. Open "Window > Test > Test Window With Popup"3. Open "Window > Test >... Read more
[XR][PostProcessing] Ambient Occlusion is misaligned when using Single P...
How to reproduce:1. Open attached project ("1217583-repro.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Post-pro... Read more
Editor stops repainting and throws exceptions when creating new Scene in...
How to reproduce:1. Create a new project2. Import "NewBehaviourScript.cs" and attach it to any GameObject3. Go to Assets > Test &... Read more
[HDRP] Invisible scrub bar for adjusting Light Intensity is too small
Reproduction steps:1. Create a new HDRP project2. Create a Spotlight3. Try adjusting the Spotlight's Intensity using the invisible s... Read more
LODGroup Camera Slider gets offset from mouse cursor when dragging
Steps to reproduce : - create or find any object with LODGroup- try to move the LOD in the Inspector and notice the slider will be o... Read more
[XR][XR SDK][Postprocessing] Screen Space Reflections are misaligned bet...
How to reproduce:1. Open attached project ("1217591-Repro.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Screen S... Read more
[ECS] Internal native array is deallocated when ComponentDataFromEntity ...
How to reproduce:1. Open the attached project ("case_1207875-NativeArray.zip")2. Open Test Runner3. Run the 'CdfeCaptureSharing' tes... Read more
Cameras & Reflection Probes with Culling Masks set to Nothing are proces...
Reproduction steps:1. Open project in "CullingAndUpdate.zip"2. Notice that "SkyboxCamera" and "Reflection Probe" have their Culling ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe renders black when baked with GPU Resident Drawer and GPU Occlusion Culling enabled
- Crash on RuntimeAnimatorController::BuildCustomController when playing a specific animation
- [iOS] Screen flashing after the iOS splash screen
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime