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Won't Fix



Found in [Package]



Issue ID




EnhancedTouch.Touch.activeTouches Method displays incorrect display index value when using more than one touch-screen monitor

Package: Input System


How to reproduce:
1. Open the “IncorrectTouchDisplayIndex” Project
2. Open the “SampleScene”
3. Build And Run
4. In Player, on two touch-screen displays, simultaneously touch the Player viewport

Expected result: the Display Index is different for each monitor
Actual result: the Display Index is the same for all monitors

Reproduced with: 1.5.0 (2020.3.47f1), 1.5.1 (2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Could not test with: 1.1.1-1.4.4 (2020.3.47f1) (TouchControl does not contain a definition for ‘displayIndex’)

Reproduced on: Windows 11

Note: Also reproducible in the editor

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. But we have moved it into another group which is collecting several issues to deal with Multi Display. We have high hopes that this (and similar issues) will be addressed in the future.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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