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[MacOS] Crash on -[CocoaMainMenu validateMenuItem:] when clicking on Men...
This case is a copy of case 1338752 in Fogbugz, and this was created just so that we can have backport in the new system. Reprod... Read more
The "Edit Collider" icon is not displayed when using more than one colli...
Reproduction steps: 1. Create a new project 2. Import the attached prefab “Prefab“ 3. Select the imported prefab 4. In the Inspecto... Read more
PSS memory Leak on Android when app is left to idle (19 MB/Hr to 190 MB/Hr)
Steps to reproduce: # Open the attached user's Project “LeakMemory” # Select Android build target # Add the default scene in th... Read more
[2D] Light2D.LateUpdate generates 136Bytes of garbage per Light2D per frame
No description entered in Cloud incident. Read more
Scrolling in UIToolkit ScrollView with a PC touchscreen doesn't work in ...
How to reproduce: 1. Open the project "IN_20227" 2. Enter the Play Mode 3. Scroll using a touchscreen Expected result: scrolli... Read more
[2D][Tilemap Extras] Tiles are rotated when painting with Random Brush
Reproduction steps: 1. Open the attached project “TileMapBug” 2. Open “Assets/Scenes/SampleScene” Scene 3. Open Window → 2D → Til... Read more
[MacOS] Application with file dialog freezes when switching windows
Steps to reproduce: 1. Open the “ModalDialog” project 2. Build And Run the project 3. Click the white circle 4. Switch to some o... Read more
[Linux] Crash on GUIView::SendLayoutEvent(GUIState&) when changing Anima...
Reproduction steps: 1. Open the attached “CrashRepro” project 2. In the Project window, click “Assets/ThirdParty/EMD Assets/Charac... Read more
Hang after unloading game level and async loading main menu scene in add...
There are no reproduction steps. Reproducible with: 2021.3.8f1 (user) Reproducible on: Windows 10 (user machine) Note: - ... Read more
[HDRP] Built project screen flickers when using HDRP
Reproduction steps: 1. Open the attached project “FlickerRepro” 2. Build the project 3. Run the built project 4. Look at the bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type