Search Issue Tracker
Fixed
Votes
0
Found in [Package]
5.0.6
Issue ID
PBLD-63
Regression
No
Mesh Renderer dissapears from a prefab when stripping ProBuilder scripts from it
Reproduction steps:
1. Open the attached “ASD” project
2. Open the “Assets/Cube.prefab” Prefab
3. In the Scene View select “Face Selection” button
4. Select a face of the Cube
5. In the top menu select Tools > Probuilder > Actions > Strip All ProBuilder Scripts in Scene
6. Save the prefab
7. Open the “Assets/Sphere.prefab” Prefab
8. Open the “Assets/Cube.prefab” Prefab
Expected result: The Cube GameObject Prefab no longer has the ProBuilder MeshFilter Component
Actual result: The Cube GameObject Prefab is not visible and has no Mesh assigned to it
Reproducible with: 4.5.2 (2020.3.47f1), 5.0.7 (2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11)
Reproducible on: Intel MacOS 13.3
Notes:
- The Cube GameObject is still visible in the SampleScene.unity Scene
- If you select Cube GameObject in the Hierarchy Window, the Inspector Window displays that the GameObject’s ProBuilder MeshFilter component was replaced by Mesh Renderer but still has a Mesh assigned to it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment