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Unity crashes when opening Lighting Window
Reproduction steps: 1. Open user attached Project 2. Open the Lighting Window Expected result: The Lighting window is opened Actual... Read more
[iOS] [IL2CPP] Build fails with Script Debugging enabled (System.IndexOu...
Reproduction steps: 1. Open project in CloudAnchorsTest.zip (3.2 MB) 2. Go File - Build Settings 3. Switch platform to iOS 4. Enabl... Read more
File gets moved to the Asset folder when trying to move it elsewhere wit...
How to reproduce: 1. Open the user's attached project 2. In the Project window open Packages > TestPackage > Editor 3. Drag the Edi... Read more
Crash when regenerating Units after upgrade from 1.4.13
After upgrading a project from Bolt 1.4.13 to Visual scripting 1.4.14 regenerating Units will cause a crash. Crash Log attache... Read more
[HDRP] [VFX] Debug Material override blending
How to reproduce: 1. Open the VisualEffectGraph_HDRP test project from SRP/VFX repository 2. Open the Scene named HDRP 3. Observe th... Read more
UnityLinker doesn't abort the Build if the assembly reference is missing
How to reproduce: 1. Create a new Unity project 2. Import the "link.xml" file and put it in the Assets folder 3. Build and Run the p... Read more
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce: 1. Open the user's attached "BakingWithCompression.zip" project 2. Open the "SampleScene" Scene 3. Open the Lighti... Read more
Input Field's width doesn't change after entering specific combinations ...
How to reproduce it: 1. Open the user's attached project "UITestProject.zip" 2. Load the "SampleScene" Scene 3. Enter the Play Mode ... Read more
[HDRP] Only one shadow at a time is rendered when GameObjects are instan...
How to reproduce: 1. Open the user's attached "Testing" project 2. Open the Scene "OutdoorsScene" (found in Assets/Testing folder) 3... Read more
Invalid arithmetic in compute shader when multiplying with uint value
Reproduction steps: 1. Open the user's attached project 2. Select DEBUG/Dispatch shader 3. Observe the Console window Expected resu... Read more
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