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[ECS] Crash on Unity.Entities.EntityDataAccess:CreateEntity when enterin...
Reproduction steps: 1. Open the user's attached "DotsStudies.zip" project 2. Enable Burst compiler in the Jobs > Burst menu bar 3. L... Read more
Terrain's 'Pixel Error' value has no effect when Orthographic Camera's N...
How to reproduce: 1. Open the "1244606_TerrainPixel" project 2. Enter Play Mode (Make sure Statistics are showing in Game view) 3. S... Read more
[Packman] Filters dropdown displays the menu even though it's set to off...
On double-clicking the filters dropdown, filter menu is displayed even though the dropdown button is set to off. Refer the attached ... Read more
[HDRP] Text(TMP) gets pixelated on enabling/disabling Font Auto size
TMP Text gets pixelated on: -Enabling/Disabling Font Auto size. -Enabling/Disabling RTL Editor. -Changing Alignment. Steps to repr... Read more
Compile errors with TvOs
-error: when using trying to use the Input System while TvOS is the active platform you get compile errors regarding the XR namespac... Read more
[TMP] NullReferenceException error is thrown on assigning Font Atlas tex...
NullReferenceException error is thrown on assigning Font Atlas texture to None. Steps to repro: 1. Create a new Project. 2. Windows... Read more
[TMP] Color Gradient effect does not reflect on Underline and Strikethro...
Color Gradient effect does not reflect on Underline and Strikethrough lines. Steps to repro: 1. Create a new Project. 2. Windows > ... Read more
ListView renders one-too-many items when bound to a SerializedProperty
How to reproduce: 1. Open user-submitted project (ListViewBug.zip) 2. Select the TestAsset.asset in the Project window 3. See the Li... Read more
Non-power of two DDS file with mips not importing correctly
Reproduction steps: 1. Open the attached project 2. Select "Assets/broken-npot-png" 3. In Inspector's preview window, change the MIP... Read more
IL2CPP Build freezes right after the splash screen when it was built usi...
How to reproduce: 1. Open the attached project named "Case_1232157" 2. Open the Build Settings 3. Check if "OpenThis" Scene is inclu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL