Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.47f1
2021.3.22f1
2022.2.14f1
2023.1.0b11
2023.2.0a8
Issue ID
UUM-32447
Regression
No
AudioSource.time displayed value stays at 0 when changing AudioSource.time or AudioSource.timeSample value
Reproduction steps:
1. Open the attached “Audio source time property bug” project
2. Open “Assets/Scenes/SampleScene.unity” scene
3. Enter The Play Mode
4. Look at the Game view window and make sure it is active
5. Press the “T” key on your keyboard
6. Observe the Game view
7. Press the “S” key on your keyboard
8. Observe the Game view
Expected result: Time text changes from “time 0.5” to “time 1”
Actual result: Time text doesn’t change and stays “time 0”
Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a8
Reproduced on: macOS Ventura 13.2.1 (M1 Max), Windows 10
Note: Press the “spacebar” key to play the AudioClip. After pressing the “T” or “S” key and playing a sound you can see that the set time is played correctly, starting from the “0.5” or “1” value, but goes to “0” after sound stops playing.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2023.2.X):
There are no fixes planned for this Bug