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Won't Fix

Votes

0

Found in

2020.3.47f1

2021.3.22f1

2022.2.14f1

2023.1.0b11

2023.2.0a8

Issue ID

UUM-32447

Regression

No

AudioSource.time displayed value stays at 0 when changing AudioSource.time or AudioSource.timeSample value

-

Reproduction steps:
1. Open the attached “Audio source time property bug” project
2. Open “Assets/Scenes/SampleScene.unity” scene
3. Enter The Play Mode
4. Look at the Game view window and make sure it is active
5. Press the “T” key on your keyboard
6. Observe the Game view
7. Press the “S” key on your keyboard
8. Observe the Game view

Expected result: Time text changes from “time 0.5” to “time 1”
Actual result: Time text doesn’t change and stays “time 0”

Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a8

Reproduced on: macOS Ventura 13.2.1 (M1 Max), Windows 10

Note: Press the “spacebar” key to play the AudioClip. After pressing the “T” or “S” key and playing a sound you can see that the set time is played correctly, starting from the “0.5” or “1” value, but goes to “0” after sound stops playing.

  1. Resolution Note:

    There are no fixes planned for this Bug

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