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Won't Fix

Votes

0

Found in

2020.3.47f1

2021.3.22f1

2022.2.14f1

2023.1.0b11

2023.2.0a8

Issue ID

UUM-32447

Regression

No

AudioSource.time displayed value stays at 0 when changing AudioSource.time or AudioSource.timeSample value

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Reproduction steps:
1. Open the attached “Audio source time property bug” project
2. Open “Assets/Scenes/SampleScene.unity” scene
3. Enter The Play Mode
4. Look at the Game view window and make sure it is active
5. Press the “T” key on your keyboard
6. Observe the Game view
7. Press the “S” key on your keyboard
8. Observe the Game view

Expected result: Time text changes from “time 0.5” to “time 1”
Actual result: Time text doesn’t change and stays “time 0”

Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a8

Reproduced on: macOS Ventura 13.2.1 (M1 Max), Windows 10

Note: Press the “spacebar” key to play the AudioClip. After pressing the “T” or “S” key and playing a sound you can see that the set time is played correctly, starting from the “0.5” or “1” value, but goes to “0” after sound stops playing.

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
    Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
    Roadmap: https://unity.com/roadmap/unity-platform/audio-video

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