Search Issue Tracker
Fixed in 2022.2.18f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a12
Votes
0
Found in
2022.2.13f1
2023.1.0b10
2023.2.0a9
Issue ID
UUM-32413
Regression
Yes
VFX globalTime variable constantly grows when using Playables API
Reproduction steps:
1. Open the attached project “VFXbug”
2. Open the scene “Assets/Scenes/SampleScene”
3. Enter the Play Mode
4. Observe the Console Window
Expected result: The logged values are looped from 0 to 1
Actual result: The values are constantly increasing
Reproducible with: 2022.2.0a17, 2022.2.13f1, 2023.1.0b10, 2023.2.0a9
Not reproducible with: 2022.2.0a16
Couldn't test with 2020.3.47f1 (The globalTime variable is not implemented), 2021.3.22f1 (The globalTime variable is not implemented)
Reproducible on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment