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Not Reproducible
Votes
0
Found in
5.2.0b4
Issue ID
715302
Regression
No
[GLCore] Grahpics.SetRenderTexture(Texture, int) with mimap not zero throws errors
Project Steps:
1. Play scene "SetRenderTargetBug".
2. You should get errors:
OPENGL ERROR, framebuffer fail: INCOMPLETE_ATTACHMENT
Detailed description:
GL_COLOR_ATTACHMENT0 Type:GL_TEXTURE Value:1327
UnityEngine.Graphics:SetRenderTarget(RenderTexture, Int32)
GraphicsRender:Update() (at Assets/Scripts/GraphicsRender.cs:12)
OPENGL ERROR: The framebuffer is not complete
UnityEngine.Graphics:SetRenderTarget(RenderTexture, Int32)
GraphicsRender:Update() (at Assets/Scripts/GraphicsRender.cs:12)
Works differently from DX11 and GL Legacy
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