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Not Reproducible

Votes

0

Found in

5.2.0b4

Issue ID

715302

Regression

No

[GLCore] Grahpics.SetRenderTexture(Texture, int) with mimap not zero throws errors

Graphics - General

-

Project Steps:

1. Play scene "SetRenderTargetBug".
2. You should get errors:

OPENGL ERROR, framebuffer fail: INCOMPLETE_ATTACHMENT
Detailed description:
GL_COLOR_ATTACHMENT0 Type:GL_TEXTURE Value:1327

UnityEngine.Graphics:SetRenderTarget(RenderTexture, Int32)
GraphicsRender:Update() (at Assets/Scripts/GraphicsRender.cs:12)

OPENGL ERROR: The framebuffer is not complete
UnityEngine.Graphics:SetRenderTarget(RenderTexture, Int32)
GraphicsRender:Update() (at Assets/Scripts/GraphicsRender.cs:12)

Works differently from DX11 and GL Legacy

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