Search Issue Tracker
By Design
Votes
0
Found in
5.1.2f1
Issue ID
713740
Regression
No
[ShaderCompiler] Building project with Standard shader included in Always Included Shaders will freeze Unity
Steps to reproduce:
1. Create new project
2. Go to "Edit>Project settings>Graphics" and add "Standard" and "Standard (Specular setup)" shaders to the "Always Included Shaders" list
3. Build project
4. Unity will freeze at "Building additional assets"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
JOJOGT
May 31, 2018 10:34
still there in 2017.1.4
neomarian
Jan 12, 2018 15:19
Still happens in Unity 2017.3.0p1 x64
MediaMonks
Sep 27, 2017 11:54
Same here, still not solved in 2017.1.1f1
elinbasol
Jul 18, 2017 00:28
lol what a irony, the main shader crashe it when include in shader list, i have the same issue in unity 5.6.1p4
craveiro
Jul 05, 2017 13:16
Still there in Unity 5.6.2p1.
Ixternal
Apr 15, 2017 14:52
Present in 5.4.1f1
unitysportvision
Feb 24, 2017 22:23
I'm experiencing this as well with Unity 5.5.1p4. In my project in previous versions of Unity, I had the Standard Shader included in the list of always included shaders and did not have a problem, but when I upgraded to Unity 5.5.1p4, it froze when I built the project. What should I do instead to equip standard shader for anything that uses standard shader?
imtehQ
Jan 04, 2017 16:48
Not resolved in unity 5.5
juanMendoza_h
Sep 01, 2015 15:50
This happends to me but if idon't add the shader the build materials are invisible