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Votes
0
Found in
5.1.2f1
Issue ID
713740
Regression
No
[ShaderCompiler] Building project with Standard shader included in Always Included Shaders will freeze Unity
Steps to reproduce:
1. Create new project
2. Go to "Edit>Project settings>Graphics" and add "Standard" and "Standard (Specular setup)" shaders to the "Always Included Shaders" list
3. Build project
4. Unity will freeze at "Building additional assets"
Comments (9)
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JOJOGT
May 31, 2018 10:34
still there in 2017.1.4
neomarian
Jan 12, 2018 15:19
Still happens in Unity 2017.3.0p1 x64
MediaMonks
Sep 27, 2017 11:54
Same here, still not solved in 2017.1.1f1
elinbasol
Jul 18, 2017 00:28
lol what a irony, the main shader crashe it when include in shader list, i have the same issue in unity 5.6.1p4
craveiro
Jul 05, 2017 13:16
Still there in Unity 5.6.2p1.
Ixternal
Apr 15, 2017 14:52
Present in 5.4.1f1
unitysportvision
Feb 24, 2017 22:23
I'm experiencing this as well with Unity 5.5.1p4. In my project in previous versions of Unity, I had the Standard Shader included in the list of always included shaders and did not have a problem, but when I upgraded to Unity 5.5.1p4, it froze when I built the project. What should I do instead to equip standard shader for anything that uses standard shader?
imtehQ
Jan 04, 2017 16:48
Not resolved in unity 5.5
juanMendoza_h
Sep 01, 2015 15:50
This happends to me but if idon't add the shader the build materials are invisible