Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2020.2.0a4
2020.2.0a5
Issue ID
1242627
Regression
No
The information of the selected frame is shown in Module details panel when the frame is no longer displayed in the Profiler
How to reproduce:
1. Create and open a new project
2. Enter the Play Mode
3. Open the Profiler window by selecting Window->Analysis->Profiler in the Menu Bar
4. Select the Raw Hierarchy or the Hierarchy in the Module details panel in the Profiler
5. Press the "Live" button in the Profiler
6. Press the Record button in the Profiler if it is not recording
7. Select a frame in the Frame Charts in the Profiler
8. Unpause the Editor if it is paused
9. Observe the results in the Module details panel in the Profiler
Expected results: the message "No frame data is available" is shown when the selected frame is no longer displayed in the Profiler
Actual results: the information of the selected frame is still shown even the selected frame is no longer displayed in the Profiler
Reproducible with: 2020.2.0a4, 2020.2.0a10
Could not test with: 2017.4.40f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a3 because the "Live" button is not available in the Profiler
Notes:
1. It is only reproducible when the Hierarchy or the Raw Hierarchy is selected in the Module details panel in the Profiler
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
Resolution Note (fix version 2021.1):
Now we hide a selected frame which is no longer available in Profiler hierarchy view to unify hierarchy and timeline view behavior.
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.1f1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.14f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.17f1