Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.0-preview.11, 3.0.0-preview.1, 2.0.1, 2.0.0, 1.4.0, 1.3.0
Issue ID
1242974
Regression
No
[TMP] ArgumentNullException thrown on Creating "Sprite Asset" from TextMeshPro in the Project window
When "Sprite Asset" is created from TextMeshPro in the Project window, it causes the editor to throw ArgumentNullException, refer the attached video.
Steps to reproduce:
1. Create a new project with 2D Template
2. Import any Sprite in the project
3. Sprite > Create > TextMeshPro > Sprite Asset
Actual Result:
ArgumentNullException is thrown on creating Sprite Asset
Expected Result:
Sprite Asset is created without throwing any error in the console
Occurring on:
2020.2.0a10, 2020.1.0b7, 2019.3.12f1, 2019.2.13f1, 2019.1.11f1, 2018.4.14f1
with package version 3.0.0-preview.11, 3.0.0-preview.1, 2.0.1, 2.0.0, 1.4.0, 1.3.0
Environment:
Windows10 and macOS 10.14
Stack trace:
ArgumentNullException: Value cannot be null.
Parameter name: shader
UnityEngine.Material..ctor (UnityEngine.Shader shader) (at <9fed455f2a0f419e99c9093c831550e0>:0)
TMPro.EditorUtilities.TMP_SpriteAssetMenu.AddDefaultMaterial (TMPro.TMP_SpriteAsset spriteAsset) (at Library/PackageCache/com.unity.textmeshpro@3.0.0-preview.11/Scripts/Editor/TMP_SpriteAssetMenu.cs:295)
TMPro.EditorUtilities.TMP_SpriteAssetMenu.CreateSpriteAsset () (at Library/PackageCache/com.unity.textmeshpro@3.0.0-preview.11/Scripts/Editor/TMP_SpriteAssetMenu.cs:190)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Since the TMP Essential Resources which includes the shaders has not been imported in the project, trying to create assets that use some of those essential resources will not work and produce errors.
Please import the TMP Essential Resources which will resolve this issue and enable you to create Sprite Assets.