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Unable to see model loaded from AssetBundle until we re-apply the shader...
1. What happenedWhen we load a model from an AssetBundle the model does not show unless we re-apply the shader.We have created a 3D ... Read more
HL2 Mixed Reality Capture with "Render from PV Cam" feature turned on ha...
https://docs.microsoft.com/en-us/windows/mixed-reality/mixed-reality-capture-for-developers#render-from-the-pv-camera-opt-in 1. What... Read more
[HDRP] High Definition RP Config (7.1.8) is unavailable due to which HDR...
High Definition RP Config (7.1.8) is missing which has dependency with HDRP package (7.1.8) due to which HDRP is unusable along with... Read more
NullReferenceException is thrown when Selecting a TextMesh Pro prefab
How to reproduce:1. Open the SampleScene Scene in the attached "1213155.zip" project2. In the Project window select the "Text (TMP)"... Read more
[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
[Probuilder][Animation] New Polyshape object does not reflect animation ...
New Polyshape object does not reflect the animation of the Extrusion value in the Game View. Values are changing in the inspector bu... Read more
[IAP] Clickabe area for links in the windows under IAP updates are not c...
The clickable area for the links in IAP Updates window and Receipt Validation Obfuscator are not constrained within the link text ar... Read more
[Editor][IL2CPP][UniversalRP] IL2CPP builds fail if UniversalRP package ...
How to reproduce:1. Open attached project "IL2CPPFailRepro"2. Make sure that IL2CPP is set as Scripting Backend3. Build player Expec... Read more
Scene camera viewport does not match game camera even with the same sett...
Scene view camera can get custom FOV specified since some 2019.x version, but that FOV setting does not match FOV of regular cameras... Read more
[HDRP] Changing Force Screen Percentage (Dynamic Scale) setting will gen...
Changing Force Screen Percentage (Dynamic Scale) setting will generate artifacts when using DirectX 12.Tested with 2019.3.0f5, 2019.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used