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[Android][IL2CPP] Player of a specific project crashes when launching it
How to reproduce: 1. Open the user’s attached “Android_IL2CPP_crash” project 2. Build And Run the “SampleScene” Scene on Android ... Read more
[VFX Graph] When saving graph with a shortcut (CTRL +S) in graph error d...
How to reproduce: # Open newly created VFX # in the Output context click on the warning message # Noticed that it disappear ... Read more
[VFX Graph] Subgraph error message does not re-appear after reload until...
How to reproduce: # Create a new graph # In Init context convert Set Velocty to Subgraph block # Open Subgraph block # Click... Read more
"Check for content updates" doesn't work when "Include Addresses in Cata...
Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more
Nested checked Menu items return incorrect values when the checking func...
Reproduction steps: 1. Open the attached project 2. Open script "Editor/NestedMenuTest.cs" 3. Find "GetSettingsStatus()" and chan... Read more
[Input System] Some Input Actions are not received when using Input Syst...
How to reproduce: 1. Open the attached project "InputSystem1.4.zip" 2. Connect the gamepad 3. Open the “SampleScene” scene 4. Enter ... Read more
VFX shader dependencies can be assigned to Mesh Output
How to reproduce: # Open the attached package # Open Mesh Output VFX # Open Shader Object Picker # Notice that VFX are in th... Read more
Selecting shader in Output Mesh brings to previous assigned shader locat...
How to reproduce: # Open the attached package # Open MeshOutput.vfx # In Shader object picker assign any of the shader a, b,c ... Read more
[UIToolkit] "Nothing" flag gets set in the Enum flags field when earlier...
How to reproduce: 1. Open the user’s attached “UIToolkitBug” project 2. Open the “Scene” Scene 3. Select the “Bug” GameObject in ... Read more
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