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[iOS] Crash on iOS8 when trying to play non existing video
To Reproduce: 1. Deploy the attached project on iOS 8. 2. Click any of the buttons to call Handheld.PlayFullScreenMovie 3. Observe ... Read more
Cancelling the Replace/Append dialog box causes the build to begin
How to reproduce: 1. Open any (new) project 2. Build to iOS 3. Build to the same project folder again - A dialog box should appear... Read more
[Mobile][OpenGLES2] Detail masks are not working on mobile builds on Ope...
Steps to reproduce: 1. Open the attached project 2. Build for Android or iOS with Graphics API set to OpenGLES2 3. Run the built pr... Read more
[CacheServer] The server crashes on command 'nc -zv'
1)Open Unity and start Cache Server 2)Download Cache Server and open the file of it 3)Open terminal and use 'nc -zv' 4)Notice on th... Read more
[IL2CPP] Failed running ../UnusedBytecodeStripper2.exe when building emp...
To Reproduce: 1. Build the attached project with il2cpp. 2. Deleting contents of the Assets folder and the temp, library folders ha... Read more
[Emulation] Detail texture disappear on static objects after baking ligh...
Steps to reproduce: 1. Open the attached project 2. Switch to Android or iOS editor mode 3. Open 'scene1' 4. Bake lightmaps for the... Read more
Rightclick > Setup leads to outdated URL
-e: see title, should lead to the current http://unity3d.com/webplayer/setup/ -repro: --open http://unity3d.com/webplayer/setup/ --... Read more
Size of UI Text changes when updating project from Unity 5.1.1 to Unity 5.2
Open SceneLoaderTestScene in the attached project in Unity 5.1. The Text in scene view looks like this: http://i.imgur.com/ehN5xcS.p... Read more
ClientScene.FindLocalObject nullReferenceException
ClientScene.FindLocalObject can generate a nullReferenceException if the netId exists, but the object was destroyed. It should just ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box