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[Mobile Monetization Template] Banner Ad not appearing when trying to lo...
How to reproduce: 1. Build and Run the Mobile Monetization Template project to Android device 2. Click "Load Banner Ad" Expecte... Read more
Changing Cinemachine camera's physical properties does not change the re...
How to reproduce: 1. Open the attached “bug-cinemachine-iso” project 2. Select “CM vcam1” in the Hierarchy 3. In the Inspector’s ... Read more
Rendering artifacts with custom shader when using Vulkan for Android and...
Reproduction steps: 1. Open the user’s attached project “reproproject” 2. Open the /Assets/Crest/Crest-Examples/Main/Scenes/main.u... Read more
[iOS] Concurrent downloads have become slower when using UnityWebRequest
How to reproduce: 1. Open the attached project "BundleDownload.zip" on 2019.2.7f2 or lower 2. Build and Run the Scene "bundledownl... Read more
Editor hangs when repeatedly clicking "Create New Palette" in Tile Palet...
Repro steps: 1. Create a new 2D Core project 2. Open the Tile Palette window 3. Click “Create New Palette” and save it 4. Select... Read more
SRP constructor is called when the scene has not been loaded
How to reproduce: 1. Open the attached user project "SRPConstructor.zip" 2. Observe the Console Expected result: "OnEnable" is ... Read more
The Editor crashes when changing the Target Build from Windows to macOS ...
How to reproduce: 1. Open the repro-project from Google Drive 2. Click File → Build Settings 3. Change Build Target to Windows 4. Bu... Read more
Lightmap Exposure tooltip is incorrect
*Observed:* The tooltip for the Lightmap Exposure Slider is currently displaying "Light Settings" which is not useful. !LightS... Read more
Documentation for PrefabUtility.SetPropertyModifications() is lacking he...
Complaints from a user: PrefabUtility.SetPropertyModifications() should have better documentation since you need an understanding... Read more
Button click isn't registered when building for WebGL platform
Reproduction steps: 1. Open the attached project “ButExample2” 2. Build And Run the project using the WebGL platform 3. Click the... Read more
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