Search Issue Tracker
Fixed
Fixed in 2023.1.0b16, 2023.2.0a12
Votes
0
Found in
2023.1.0b5
2023.2.0a1
Issue ID
UUM-30279
Regression
Yes
Crash on ExrDecoder::DecodePixelsImpl when loading .exr texture file
Reproduction steps:
1. Open the attached project “CrashRepro“
2. Click on Bug>LoadImageEXR
Expected result: Texture gets loaded
Actual result: Editor crashes
Reproducible with: 2023.1.0a11, 2023.1.0b5, 2023.2.0a1
Not reproducible with: 2020.3.45f1, 2021.3.191f, 2022.2.7f1, 2023.1.0a10
Couldn’t test with: 2023.2.0a4 ({{Missing default layout}} table shows up when opening project and reverting to factory settings shows the same table)
Reproducible on: Windows 10
First few lines of stack trace:
{noformat}0x00007FFC19F17329 (Unity) ExrDecoder::DecodePixelsImpl
0x00007FFC19F0FFB7 (Unity) LoadImageIntoTextureImpl<ExrDecoder>
0x00007FFC19F19BFC (Unity) LoadMemoryBufferIntoTextureInternal
0x00007FFC19F197B7 (Unity) LoadMemoryBufferIntoTexture
0x00007FFC19F20DAC (Unity) ImageConversionBindings::LoadImage
0x00007FFC18C68993 (Unity) ImageConversion_CUSTOM_LoadImage_Injected{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment