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[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more
ApiUpdater may leave orphan usings when only type qualified references w...
In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes ... Read more
[Inspector] Multi-selecting and modifying exposed properties with multip...
Repro steps:1. Create a VFX and expose a Vector3.2. Drag it to the scene and duplicate it a couple of times.3. Add different values ... Read more
[Android][MacOS] MacOS tooltip file path to Preferences in Android Build...
1. Install the Android module to your Unity version, but with both of the dropdown items under Android Build Support unchecked.2. Cr... Read more
[Linux] Curl error when sending a request from an EC2 Amazon instance
How to reproduce1. Connect to the EC2 Amazon instance2. Go to /home/ec2-user/archive3. Launch Test2.x86_64 with -logFile Player.log ... Read more
[InputSystem x XR Plugin] Pathed controls to CommonUsages bound to an Ac...
Steps to Reproduce:- Download the attached project (don't open it yet!)- Get the com.unity.inputsystem package from https://github.c... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 D... Read more
Particles System Curve Editor does not respond to framing 'F' shortcut
How to reproduce:1. Open the attached project2. Select 'Particle System' GameObject in the Hierarchy3. Open 'Size over Lifetime' dro... Read more
[Shadergraph] graph softlocks with lost data when HDRP specific master n...
Does not reproduce in 7.1.1 releaseReproduces on SRP Master (commit 057264f4a9)Reproduces on 7.1.7 release Repro steps:1. Use a proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used