Search Issue Tracker
Fixed in 5.2.2
Votes
10
Found in
5.0.3f2
Issue ID
703154
Regression
No
[AssetBundle] LoadAllAssetsAsync stucks
Its seems LoadAllAssetsAsync stucks in infinitive loop.
1. Load the test.scene.
2. Press the play button.
3. You should get crash.
4. Open project again.
5. Open script "EKOModel.cs"
6. Comment lines from 67 to 70.
7. Play scene, notice that this time you only get error "Thread::CurrentThreadIsMainThread()" => It means LoadAllAssetsAsync never finishes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment