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[SRP] Volume Overrides inspector fails to draw when ObjectParameter is u...
How to reproduce:1. Open project attached in "ObjectParameterNullRef.zip"2. In Project Window select "VolumeProf.asset"3. Check Insp... Read more
[Analytics] "Analytics Event Tracker" component is not available
Steps To Reproduce: 1. Create a new Project2. Windows > Package Manager > Analytics > Install3. Select "Main Camera" in the... Read more
[HDRP] Material UI has a small section on top seemingly serving no purpose
Is this section at the top of the image intended? Read more
[VFX Graph] "Soft Particle Fade Distance" property name overlaps with it...
"Soft Particle Fade Distance" property name overlap with its input field in the "Output Particle Point" node, refer attached screens... Read more
[VFX Graph] "Output Particle Forward Decal" node name overlap with "Loca...
"Output Particle Forward Decal" node name overlap with "Local" Template text, refer attached screenshot. Steps to repro:1. Create a ... Read more
[PackMan] Packages dont refresh in 'All' after removing keyword from sea...
Package Manager Window does not refresh the packages list under "All" after removing keyword from the search field under "My Assets"... Read more
[Enlighten] "There should be one material data entry per instance" error...
"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps ... Read more
Scene View is resized and black offset appears when mouse.position.ReadD...
How to reproduce:1. Open the attached 'inputsystemnew_black_2.zip' project2. Click 'Available Custom Editor Tools' button and select... Read more
[PackMan] Open in Editor button on the Asset Store leads to empty packag...
When opening a new A$ package in editor, the user will see a package with no data. Repro steps:Go to the asset store and pick a free... Read more
[Mac][ShaderGraph] Editor Crashes when Right-Clicking on a Node in a Cre...
How to reproduce:1. Create a new project and import Shadergraph2. Create and open a ShaderGraph file3. Right-click to create a node4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used