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Loading B&W jpg image in runtime produces incorrect result
Steps to reproduce: 1. Open attached project's scene "Test". 2. Enter play mode. 3. Black and white image loaded on runtime has some... Read more
[ExecutionOrder] OnTriggerEnter2D is called before Start if object is in...
Steps to reproduce: 1. Open attached project 2. Open "Untitled" scene 3. Run it 4. Open console and notice that OnTriggerEnter2D is... Read more
Input.gyro does not work in Awake or Start anymore
How to reproduce: 1. Open attached project 2. Open scene VTPSphere.unity 3. Comment out line 39 in script followGyro.cs 4. Build to... Read more
[Build] Building in batchmode fails for first time after removing file f...
In batchmode after removing file, project building only succeed after second time. 1. Clone project from: https://github.com/Branto... Read more
[Mesh] "Failed getting triangles. Submesh topology is lines or points" e...
1. Mesh mesh = new Mesh(); 2. Debug.Log(mesh.triangles); 3. Get the error! (which doesn't cause anything bad, but is annoying) Seem... Read more
[TreeCreator] Terrain Tree Random Rotation has no effect
How to reproduce: 1. Create a simple tree 2. Create a terrain gameobject 3. Click place tree tab 4. Ensure that Random Tree Rotation... Read more
IL2CPP (iOS) build fails when removing scripts between builds without re...
-Build attached project for iOS with IL2CPP -Delete everything in Assets folder -DON'T close the Editor -Build once again to a diffe... Read more
Cursor doesnt change back to hardware cursor on mouse exit using SetCurs...
How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Build to Webplayer and run in Safari or Firefox 4. Hove... Read more
Navigation does not work correctly with overlapping buttons
To reproduce this bug: 1. Open the attached project 2. Open 'WorksNot' scene 3. It has 3 Overlapping buttons 4. Play the scene 5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box