Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.5f1
Issue ID
UUM-28718
Regression
No
Tile Palette takes significantly longer to open when opening for the first time
Reproduction steps:
1. Open the “TilePaletteLoad“ project
2. If Tile Palette is open, close it and reopen the project
3. Open Tile Palette
Expected result: Tile Palette opens quickly
Actual result: Tile Palette takes a significant amount of time to open (e.g. 30 seconds)
Reproduced in: 2021.3.5f1
Could not test in: 2020.3.46f1, 2022.2.9f1, 2023.1.0b7, 2023.2.0a5 (no reproducible machine)
Reproduced using: Windows 10 (Ryzen 5 3600, GTX 1660 SUPER, 32 GB) (by the reporter)
Not reproduced using: macOS 13.0.1 (i9-9980HK, Radeon Pro 5500M, 32 GB), Windows 11 (i5-12600KF, RTX 3060 Ti, 32 GB)
Note: the reporter also notes that when Tile Palette is open it takes ~30 extra seconds to open the project, and sometimes it also takes ~30 extra seconds to enter Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note:
Fixed by another internal issue: UUM-26849: Tile palette window repaint is extremely slow