Search Issue Tracker
Fixed
Fixed in 2021.3.26f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a9
Votes
0
Found in
2020.3.46f1
2021.3.20f1
2022.2.9f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-28690
Regression
No
Misleading Tooltip is displayed when hovering the cursor on the “Play On Awake” text in the Audio Source component
How to reproduce:
1. Open the attached “Sound.zip” project
2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)
3. In the Hierarchy window, select “Directional Light” GameObject
4. In the Inspector window, hover a cursor on the “Play On Awake” text in the Audio Source component
5. Observe the Tooltip
Expected result: Tooltip is “Play the sound when the component loads”
Actual result: Tooltip is “Play the sound when the scene loads”
Reproducible with: 2020.3.46f1, 2021.3.20f1, 2022.2.9f1, 2023.1.0b7, 2023.2.0a5
Reproduced on: macOS 13.2.1 (Intel)
Note: When disabling and enabling the Audio Source component, the audio starts playing without loading a scene
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dynamic lights still show up in the Profiler consuming time when "Main Light" and "Additional Lights" are disabled in the UniversalRP-HighQuality asset
- Sprite Asset changes are unsaved after updating sprite atlas
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
Resolution Note (fix version 2023.2.0a9):
Fixed in: 2023.2.0a9
Resolution Note (fix version 2023.1.0b18):
Fixed in: 2023.1.0b18
Resolution Note (fix version 2022.2.21f1):
Fixed in: 2022.2.21f1
Resolution Note (fix version 2021.3.26f1):
Fixed in: 2021.3.26f1