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Fixed

Fixed in 2023.2.0a5

Votes

0

Found in

2022.2.9f1

2023.1.0b7

2023.2.0a4

Issue ID

UUM-28703

Regression

Yes

"FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelativeAudibility" thrown when audio is played after the Scene reload or an AudioSource is destroyed

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How to reproduce:

# Open the attached project "TestAudioWebGL.zip"
# Open Assets/SampleScene.unity
# Build And Run the project for WebGL
# Open the Web Console in the browser
# Click the "PLAY AUDIO" Button in the Unity WebGL Player
# Click the "RELOAD SCENE" Button
# Repeat step 5

Expected results: No errors thrown in the Web Console
Actual results: "FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelativeAudibility" thrown in the Web Console

Reproducible with: 2022.2.0b15, 2022.2.9f1, 2023.1.0b7, 2023.2.0a4
Not reproducible with: 2020.3.46f1, 2021.3.20f1, 2022.2.0b14

Reproducible on: Windows 10

Comments (6)

  1. yty

    Dec 30, 2023 03:12

    Still has these errors in 2022.1.24

  2. mahaweilu

    Sep 26, 2023 06:08

    >We reproduced in 2022.3.1f1 LTS.
    Sorry, we reproduced in *2022.3.2f1* LTS.

  3. mahaweilu

    Sep 26, 2023 06:07

    We reproduced in 2022.3.1f1 LTS.

  4. avalov

    Jun 30, 2023 09:18

    This is not reproducible in 2022.3.1f1 LTS.

  5. Alexander3DAT

    Apr 17, 2023 07:57

    Issue still present in 2021.3.22f1,
    Also why is still only fixed for a alpha version of Unity?

  6. AndrewAlexArt

    Apr 05, 2023 11:08

    Still has these errors in 2022.2.12f1

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