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DX11 refcount assert printed in editor with some 3rd party tools
There are many situations when this assert gets printed to the Console: refCount == 0 (D3D11Utils.cpp Line: 117) One way to reprodu... Read more
Unity crashes when a 2d object collides with another object that has the...
Open the scene in the attached project, press Play, press left arrow to move the Jelly character under the platform to the left and ... Read more
UI elements on child Canvases do not render in the Editor Scene window
How to reproduce: 1. Open the attached project (It has Canvas and text element. Also a Child Canvas with Child text element in it) 2... Read more
[SphereCollider] Surface normal on hit is inversed
Steps to reproduce: 1. Open attached project "SphereColliderBug-12June2015.zip" 2. Open "SphereColliderBugScene" scene 3. Press pla... Read more
[WP8] Editor crashes when building for Windows Phone 8
To reproduce: 1. Open attached project 2. Build for Windows Phone 8 3. Editor crashes Read more
Loading B&W jpg image in runtime produces incorrect result
Steps to reproduce: 1. Open attached project's scene "Test". 2. Enter play mode. 3. Black and white image loaded on runtime has some... Read more
[ExecutionOrder] OnTriggerEnter2D is called before Start if object is in...
Steps to reproduce: 1. Open attached project 2. Open "Untitled" scene 3. Run it 4. Open console and notice that OnTriggerEnter2D is... Read more
Input.gyro does not work in Awake or Start anymore
How to reproduce: 1. Open attached project 2. Open scene VTPSphere.unity 3. Comment out line 39 in script followGyro.cs 4. Build to... Read more
[Build] Building in batchmode fails for first time after removing file f...
In batchmode after removing file, project building only succeed after second time. 1. Clone project from: https://github.com/Branto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
- Unnecessary Line Appears Under "Imported Object" in Inspector for Input Action Asset
- Sprite Data Source button icon overlaps with the text label when Text Sprite Importer window is docked and resized horizontally