Search Issue Tracker
Fixed in 2021.3.22f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a5
Votes
2
Found in
2021.3.17f1
2022.2.7f1
2023.1.0b4
2023.2.0a4
Issue ID
UUM-27645
Regression
Yes
Crash during project build when accessing Remote Shader Cache
Unity may non-deterministically crash while building shaders, specifically while accessing the remote shader cache.
A common workaround for the issue is to launch with `-disableShaderCacheRemote`.
Comments (1)
-
Thygrrr
Mar 09, 2023 23:14
I am pretty sure multi threaded code still causes crashes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Resolution Note (fix version 2023.2):
Fixed multithreaded code to not cause crashes
Resolution Note (fix version 2023.1):
Fixed multithreaded code to not cause crashes
Resolution Note (fix version 2022.2):
Fixed multithreaded code to not cause crashes
Resolution Note (fix version 2021.3):
Fixed multithreaded code to not cause crashes