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Fixed in 2021.3.22f1

Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a5

Votes

2

Found in

2021.3.17f1

2022.2.7f1

2023.1.0b4

2023.2.0a4

Issue ID

UUM-27645

Regression

Yes

Crash during project build when accessing Remote Shader Cache

Shader System

-

Unity may non-deterministically crash while building shaders, specifically while accessing the remote shader cache.

A common workaround for the issue is to launch with `-disableShaderCacheRemote`.

  1. Resolution Note (fix version 2023.2):

    Fixed multithreaded code to not cause crashes

  2. Resolution Note (fix version 2023.1):

    Fixed multithreaded code to not cause crashes

  3. Resolution Note (fix version 2022.2):

    Fixed multithreaded code to not cause crashes

  4. Resolution Note (fix version 2021.3):

    Fixed multithreaded code to not cause crashes

Comments (1)

  1. Thygrrr

    Mar 09, 2023 23:14

    I am pretty sure multi threaded code still causes crashes.

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