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Fixed in 2021.3.22f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a5
Votes
2
Found in
2021.3.17f1
2022.2.7f1
2023.1.0b4
2023.2.0a4
Issue ID
UUM-27645
Regression
Yes
Crash during project build when accessing Remote Shader Cache
Unity may non-deterministically crash while building shaders, specifically while accessing the remote shader cache.
A common workaround for the issue is to launch with `-disableShaderCacheRemote`.
Comments (1)
-
Thygrrr
Mar 09, 2023 23:14
I am pretty sure multi threaded code still causes crashes.
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Resolution Note (fix version 2023.2):
Fixed multithreaded code to not cause crashes
Resolution Note (fix version 2023.1):
Fixed multithreaded code to not cause crashes
Resolution Note (fix version 2022.2):
Fixed multithreaded code to not cause crashes
Resolution Note (fix version 2021.3):
Fixed multithreaded code to not cause crashes