Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3.8f1
2020.1.0b4
2020.2.0a5
Issue ID
1233040
Regression
Yes
Kinematic child object with Rb2D moves slower than the parent object with Rb2D when both are set to Interpolate
How to reproduce:
1. Open attached Unity project
2. Load SampleScene scene
3. Make sure both Parent and Child game objects are set to Interpolate
4. Enter the play mode
5. Hold space
Expected result: Both objects rotate at the same speed.
Actual result: Parent object rotates faster than the child object.
Reproduced with: 2019.3.8f1, 2020.1.0b4, 2020.2.0a5,
Not reproduce with: 2017.4.39f1, 2018.4.20f1, 2019.3.7f1, 2020.1.0b4, 2020.2.0a4
Note: If you set to Interpolate while in a play mode, everything works as expected.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a8