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[UDP] Changes in the Preset reflected in the UDP Settings
If IAP details are created in the UDP Settings and made a Preset of it and when IAP details deleted from the Preset, it is deleted f... Read more
[UDP] Reset functionality is not working on App Store Settings (Preset)
Reset functionality is not working on App Store Settings (Preset) Steps to Reproduce: 1. Create a new Project 2. Install, Package ... Read more
[UDP] Tooltips are missing in UDP Settings (App Store Settings)
Tooltips are missing in UDP Settings (App Store Settings) for Pull, Push and IAP Catalog information Steps to repro: 1. Create a n... Read more
[UDP] Information of filling Game details showed up before showing Gener...
Wrong information showed up when Unity Distribution Portal selected in the Project Setting for the very short period of time and the... Read more
[UDP] NullReferenceException thrown on Unlinking project in the Service ...
When UDP Client is generated and Unlink Project from Service Settings window causes the editor to throw NullReferenceException, Refe... Read more
[UDP] Tooltip is missing for all properties in the Unity Distribution Po...
Tooltips are missing for the following properties in the Unity Distribution Portal from Services Settings window - Pull, Push, Game ... Read more
[UDP] Property input field gets highlighted when mouse hover on its name...
Hovering mouse on the property name its input field gets highlighted under Settings in the UDP from Project Settings window, Refer t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System