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[Mac][Metal] Red edges appear when dragging a resizable Player Window
How to reproduce: 1. Open the attached project 2. Build the project (File->Build And Run) 3. Try resizing the built Player Window by... Read more
Crash on DragAndDrop::IsDragging when updating a project to 2021.2.0a3
Reproduction steps: 1. Open the attached project "test" -- observe crash Reproducible with: 2021.2.0a3 Not reproducible with: 2018.... Read more
Unmodifiable license that corresponds to a different Unity account is us...
How to reproduce: 1. Create two Windows users and two Unity accounts 2. Log into the first Windows user account on the machine 3. Op... Read more
[HDRP] Shadowmask Mode enum contains a typo
Steps to reproduce: 1. Open any existing project 2. Select a light 3. In the Light component navigate to Shadows > Shadow Map > Sha... Read more
[Search] User Created Indices disappear from manager list if disabled
1. Create a new project 2. Open the Index Manager from Windows-> Search -> Index Manager menu 3. Create a new Index by clicking on t... Read more
[Search] Index Manager folder browse button is limited to Asset folder
The browse button in the index manager (Roots, Includes and Excludes buttons) are limited to the Assets folder but should use the Pr... Read more
[Search] Index Manager: Empty item in Include or Exclude list will be ta...
1. Create a new project 2. Open the Index Manager from Windows->Search->Index Manager menu 3. Create a new Assets index file and set... Read more
[Localization] Locale Asset's Name is not saved when renaming it through...
Reproduction steps: 1. Open the user's attached project 2. In the Project window Search box, type English and select English (en) Lo... Read more
Assertions when sampling Cloth Skinned Mesh renderer in VFX
Repro steps: 1. Import the attached package 2. Load the Repro scene 3. Observe console errors. Dev notes: The issue comes from Skin... Read more
Particle distribution discrepancy when sampling with mesh and skinned me...
Repro steps: 1. Import the attached quad and sample the positions uniformly. 2. Compare with a regular quad. 3. Observe discrepancie... Read more
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