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Fix In Review for 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X

Fixed in 2022.2.0a3



Found in





Issue ID




Unicode Character Error in console when browsing assets in Package Manager



1. Open new Unity project and create a standard 3d template
2. Open Windows tab and click on Package Manager tab
3. Go to My Assets and click on a few

Expected Result: No errors
Current Result: Errors thrown into console

First found in ver 23.1.0a5
Affected versions: 23.1.0a5, 22.2.0b5
Fixed in: 22.1.12f

Extra Info:
Similar warnings showing when Minimizing/Maximizing the package manager window
Changing the sorting option in the window also creates similar warnings
All errors relate to character unicode
Main assets affected include:

Bug Error Code:

IndexOutOfRangeException: Index was outside the bounds of the array.
UnityEngine.TextCore.Text.TextGenerator.ValidateHtmlTag (UnityEngine.TextCore.Text.TextProcessingElement[] chars, System.Int32 startIndex, System.Int32& endIndex, UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo) (at <8d7b36f78bf94caebc9095044bc3072b>:0)
UnityEngine.TextCore.Text.TextGenerator.GenerateTextMesh (UnityEngine.TextCore.Text.TextGenerationSettings generationSettings, UnityEngine.TextCore.Text.TextInfo textInfo) (at <8d7b36f78bf94caebc9095044bc3072b>:0)
UnityEngine.TextCore.Text.TextGenerator.GenerateText (UnityEngine.TextCore.Text.TextGenerationSettings settings, UnityEngine.TextCore.Text.TextInfo textInfo) (at <8d7b36f78bf94caebc9095044bc3072b>:0)
UnityEngine.TextCore.Text.TextHandle.Update (UnityEngine.TextCore.Text.TextGenerationSettings tgs) (at <8d7b36f78bf94caebc9095044bc3072b>:0)
UnityEngine.UIElements.UITKTextHandle.Update () (at <3bbb851f0bee4305887e122cccf616de>:0)
UnityEngine.UIElements.UIR.Implementation.UIRStylePainter.DrawText (UnityEngine.UIElements.TextElement te) (at <3bbb851f0bee4305887e122cccf616de>:0)
UnityEngine.UIElements.MeshGenerationContextUtils.Text (UnityEngine.UIElements.MeshGenerationContext mgc, UnityEngine.UIElements.TextElement te) (at <3bbb851f0bee4305887e122cccf616de>:0)
UnityEngine.UIElements.TextElement.OnGenerateVisualContent (UnityEngine.UIElements.MeshGenerationContext mgc) (at <3bbb851f0bee4305887e122cccf616de>:0)
UnityEngine.UIElements.VisualElement.InvokeGenerateVisualContent (UnityEngine.UIElements.MeshGenerationContext mgc) (at <3bbb851f0bee4305887e122cccf616de>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

The character with Unicode value \u26A1 was not found in the [Inter-Regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

  1. Resolution Note (fix version 2023.3):

    Ensure no errors are thrown for wrongly formatted tags

  2. Resolution Note (fix version 2023.2):

    Ensure no errors are thrown for wrongly formatted tags

  3. Resolution Note (fix version 2023.1):

    Ensure no errors are thrown for wrongly formatted tags

  4. Resolution Note (fix version 2022.3):

    Ensure no errors are thrown for wrongly formatted tags

  5. Resolution Note (fix version 2022.2.0a3):

    Fix exception thrown when parsing an invalid tag.

Comments (3)

  1. trexturtleowen

    Aug 18, 2023 12:27

    A Workaround: Remove Textmesh PRO from your Unity Registry in the Package Manager. Then swapping back and forth to "My Asset" can somewhat resolve the issue for now.

  2. trexturtleowen

    Aug 18, 2023 09:05

    This issue still persisted in LTS 2022.3.7

  3. IronclawIsGood

    Jun 19, 2023 10:21

    How to fix the error

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